

Worse still is the lack of a motivational reason to go collectable hunting. There’s no sense of accomplishment in finding a particularly well-hidden collectable as you’re literally tripping over the things. Every level is suffused with crates to smash, rendering it a tedious and repetitive activity. It’s a wonder they even ever had time to build any temples with all that box carrying going on. Who knew that the Pharaoh’s of Ancient Egypt had such a predilection for stacking wooden crates everywhere.

And because of that, look forward to spending most of your time with the game beating up boxes to collect Legionnaire helmets. What this remake needed, more than being a bit prettier, was an entire overhaul of the original’s fundamental gameplay mechanics. If you’re after a significant improvement to the graphical fidelity of the original then you’re going to be disappointed, this is as basic a polish-up as you’ll find. On the downside, it also serves to reveal how little has changed between the original and the remake. This device is even utilised within the gameplay, the player having to switch between the two modes to be able to see and collect all the coins in a time challenge for example. Though there’s a neat idea that sees you able to switch between the remake and the original game with the tap of a button. It’s, in all honesty, a tad underwhelming as an offering. These consist of time challenges in which you have to collect coins or race to a finish line. What does the whole ‘Romastered’ bit entail then? Basically you get updated graphics, refined sound and a handful of new challenges to undertake that have been peppered throughout the levels.
